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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning.

Robotics 411
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

Examples of microaggression can be scheduling major deadlines on important cultural event dates or making inappropriate and insensitive jokes about a particular group of students. Many students of color have been dissuaded from STEM and attending higher-level courses due to their past academic performance or solely based on their backgrounds.

STEM 103
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

Examples of microaggression can be scheduling major deadlines on important cultural event dates or making inappropriate and insensitive jokes about a particular group of students. Many students of color have been dissuaded from STEM and attending higher-level courses due to their past academic performance or solely based on their backgrounds.

STEM 52
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Current Trends in Education

eSchool News

Educational Conferences and Events: Attend educational conferences and events, both locally and nationally. These events provide exposure to new ideas and foster collaboration. Integrating arts into STEM subjects fosters creativity and innovation, preparing students for careers in a rapidly evolving technological landscape.

Trends 52
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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

empathy and role-play) bring authentic meaning to past events.”. Game #4 – Sphero the Robot. Harry Moore School of NJCU recently received a grant from Sphero, a company that makes ball-size glowing robots that teachers can use to o teach literacy, coding, STEM. Learn more about Gamification, STEM, and more this Summer!

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Epic Guide To Game Based Learning

The CoolCatTeacher

Ordinarily, each day begins with a random event of the day. Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. Facebook events.