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Why your young students love e-learning

Neo LMS

You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. 78% of elementary school students, 69% of middle school students, and 49% of high schoolers now use a tablet in their school life.

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How Gamification Through Mobile Apps Can Improve Student Engagement

EmergingEdTech

Elementary education in the 19th century was just about teaching children some basic learning, usually the ability to read. When the 20th century came, the education system changed and was centered. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? And they can respond using a smartphone, a laptop or a tablet, which makes it fantastic for BYOD classrooms. What if your students don’t all have iPads?

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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

Elementary teacher Amy Pietrowski adds a dash of STEM into all of her classes. How do you make middle school English more exciting and engaging for a generation that has known what a smartphone is from nearly birth? For Texas educators, there’s no better place to stay in touch with what’s happening in the world of ed tech. Karly Moura.

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What you Need to Know about K-12 Fundraising Tech

Technology Tidbits

For elementary and young middle school students, parents will take the lead in the fundraising efforts on behalf of their children, while high school-aged students can take on the responsibilities on their own. Encourage a little friendly competition by choosing online donation tools that offer gamification elements such as leaderboards.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Digital puzzle boxes — breakouts Teachers can create activities similar to those in BreakoutEDU, but instead they configure a set of challenges on a computer, and students engage with these challenges via a smartphone, tablet, or Chromebook.

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The Mobile Learning Imperative in Higher Education

Kevin Corbett

72% of best selling apps in 2012 were aimed at PREschoolers and children in elementary school. 52% of children now have access to a smartphone or tablet. 57% of college students use a smartphone (2013 data seems low to me). Infographic Mobile Learning #highered Higher Education infographic mlearning smartphones in college'