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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

With online and hybrid learning popularizing in recent years, eBooks are the new norm of learning. With the inclusion of interactive eBooks in the educational sector, the learning pattern is gradually transforming. Accessibility and Portability Another key benefit of interactive eBooks is their accessibility and portability.

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Smartphones in the classroom: friend or foe?

Neo LMS

But with today’s smartphones, can this still be the case? In the pre-smartphone era, when traditional mobile phones – or “dumb phones”, how I like to call them – ruled the world, students simply couldn’t use their phones for learning. Smartphones and the AIDA approach. The post Smartphones in the classroom: friend or foe?

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Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. Corporate training apps are specialized software designed for mobile devices like smartphones and tablets. Wrapping Up!

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

The number of smartphones sold to users had crossed the 1.5 Interactive eBooks. Gamification. Better User Interaction: Interactive courseware results in increased involvement with learners since they can access engaging content from their smartphones. Why LTI standards support integration is crucial for eBooks and LMS?

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. In simple terms, Augmented Reality is “an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)” ( Merriam Webster ).

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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. In fact, gamification can create a healthy competitiveness that challenges students, fosters critical thinking and helps them receive instant feedback. Gamify the Learning Experience Who doesn’t enjoy a good game?

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Why Digital Textbooks are More Affordable than Paper Textbooks?

Kitaboo on EdTech

These shifts have nudged publishers to introduce cheap eBook textbooks that are affordable yet offer higher value in terms of content. Digital textbooks, also known as eTextbooks or electronic textbooks, offer similar content to paper textbooks but can be accessed via computers, smartphones, and e-readers. Increased Engagement .

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