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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Many are examples of teachers who have gamified their curriculum and offer tips and free resources. Game based learning & Gamification. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics. View more lists from Shelly Sanchez Terrell.

Resources 302
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

What this means is that they add AR features to their books, for example, a lesson on the blood circulatory system may have a digitally-enabled heart that would come alive, showing its functioning in real time, when the students point the AR app to the diagram. Several quizzes are embedded in the platform which are actually games.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

Take your smartphone, for example, every month there’s a new update. So, teachers found a solution where they let the students learn about the technicalities of the topic and practice on an online virtual platform. For example, they can view the resulting solution after mixing four different chemicals together.

STEM 90
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23 GSuite Ideas to Excite Your Students about Learning with Eric Curts

The CoolCatTeacher

And then there’s a lot of other possible neat examples. they are a big time saver for students and teaches on long documents, for example, if you’re writing a book. Idea #9: Create eBooks or Storybooks with Google Slides. But that’s a fun thing. Emojis help variables come alive and make sense. ERIC: Absolutely.

Google 95
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Learning for the Always-On Generation (Part 3)

EdNews Daily

Today, as a result of constant exposure to digital reading formats, reading also involves viewing the layouts of things such as social media pages, websites, tablets, smartphone screens, ebooks, and video games. Let’s consider the previous examples through a less immediate lens. – Displaying examples of extraordinary work.

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Elementary Technology Favorites by Grade Level

Tech Helpful

It is a huge arsenal and an all-you-can-read eBook library for kids 12 and under with unlimited access to over 10,000 high-quality kids’ books. is a free game-based learning platform that makes it fun to learn – any subject, in any language, on any device, for all ages! Think of it like YouTube without the bloat.

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What Technology Does What: An #edtech Chart For Teachers

TeachThought - Learn better.

…Self-direct their own learning. Depends on what they’re learning, of course. But fundamentally, using a frame work ( this one, for example ), they could then use YouTube channels & iTunesU to access compelling content, WordPress to reflect on their ideas and progress, and twitter to publicize their thinking.

EdTech 40