Remove E-rate Remove Industry Remove Mobility Remove Tablets
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USB-C, USB-B, and USB-A: What’s the Difference?

ViewSonic Education

USB is an industry standard for cables and connectors. On the other hand, USB-C simplifies things considerably, with fully reversible, bi-directional power capabilities and better data rates. However, mobile phones and tablets are among the most commonly connected devices using USB and flash drives since their earliest iterations.

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Can Video Games Help Early Learners Grow?

Edsurge

Since the Switch is a handheld device with a touch screen, it offers a combination of console-based and mobile game functions, which may make video gameplay easier for young children. When young children enter a virtual world of play, they’re most likely using apps on phones or tablets, according to a recent Common Sense Media analysis.

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The power of ed-tech in the developing world

Neo LMS

I have tried to focus instead on actual case studies demonstrating the success of e-learning models in these environments. What researchers have found is that mobile technology is widespread and heavily utilized, although the majority of mobiles are still non-smart phones with basic features. Community Health Volunteer Training.

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Master the Art of eBooks with ePUB Reader SDK

Kitaboo on EdTech

eBooks, which are digital versions of traditional print books, have revolutionized the publishing industry. It assists in creating and distributing digital content that works on a variety of platforms, including PCs, tablets, and smartphones. A critical component in this digital shift is the ePUB Reader SDK.

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Innovate in Publishing: Create Your Digital Magazine Today

Kitaboo on EdTech

Tips to Level Up Your Digital Magazine Creation Journey Be Consistent with your Publishing Make Content Interactive and Engaging Device-Specific Optimization Monetization and E-Commerce Develop a Native Reading App III. By using their smartphones or tablets, your readers can stay connected and receive immediate updates with each new issue.

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3 things schools must know about the rising “phigital” student

eSchool News

A major generational clash is underway, says a foremost expert, and it’s affecting all industries, including education. For education, this means heavy focus should be placed on incorporating not only digital materials in the classroom, but incorporating mobile devices in class and mobile strategies within the school or institution.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market. percent and negative 1.1

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