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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

Once you’ve found the right apps, you have to download them and get them onto the tablets. Once you have everything in place, there will be times when you want students to play certain apps based upon their needs and the standards that you’re trying to meet. Personalized Game-Based Learning for the K-2 Classroom.

Classroom 346
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4 Ways To Grow Your Personal Learning Network This Week

The Web20Classroom

It’s about always being in pursuit of that selfish goal of improving our learning so we can improve learning for kids. Our personal learning networks are all different. Each of us has something different to learn and different to offer. Download The Post Image: [link]. But that is where the beauty lies.

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IXL Learning Acquires ABCya, Expands Game-Based Learning Offerings

techlearning

Today, IXL Learning , the K-12 personalized learning platform, announced it has acquired ABCya , the creator of more than 400 educational computer games and apps for kids. Since 2004, ABCya has provided students from pre-K to 5th grade with access to hundreds of educational games and apps.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

Game-based learning is transforming how students learn Integrating game-based solutions into the learning experience through the use of tablets, laptops and virtual reality (VR) can increase engagement and result in positive learning outcomes.

EdTech 218
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Mindsnacks–Learning in Bite-sized Pieces

Ask a Tech Teacher

Though these are game-based learning, there’s no plot as you might find simulated games. Each app includes personalized learning, an enhanced review mode, and additional challenges to keep students motivated. To start, download the app and log in. Think Number Munchers rather than Minecraft.

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We Asked Teachers What They Want From Edtech. Here’s What They Said.

Edsurge

Challenge: The Education Trust also found that only 4% of typical classroom assignments teach higher order thinking , a troubling statistic that proves teachers desperately need instructional tools that go beyond worksheets, apps, online games, and quizzes. Additional Resources from eSpark Learning. Explore a demo of Frontier.

EdTech 143
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Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

The 21st Century Principal

This reminder is the 2012 NMC Horizon Report K-12 Edition ( You can download it here. Keep in mind that this game-based learning is not the old "drill-n-kill" games peddled to schools in the early days when schools were just beginning to put computers in the classrooms.

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