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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes. Material from a press release was used in this report.

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3 ways educators leverage gamification strategies

eSchool News

Here’s how educators across the country are using tools–from Minecraft: Education Edition to Roblox and easy-to-access online resources–to gamify their lessons and help students engage with learning. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”

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3 tools that foster gamification in my 4th grade classroom

eSchool News

Key points: Gamification can encourage students to take ownership of their learning Discover the different gamified resources one teacher uses to engage students See related article: Are you teaching with Minecraft and Roblox? You should be Gamification is one of the biggest in education trends right now in education.

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. As these modern education tools require management and security, integrating MDM solutions has become imperative for every organization. Finally, gamification is more fun.

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The future of gamification

eSchool News

Key points: Gamification can help engage students when they might otherwise lose motivation Engaged students are 2.5 The more you treat education as a game, the more likely students are to pay attention and be engaged in class. Many of the best educators use review tools like Kahoot, and Jeopardy!

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

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