Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments. Gamified learning environments are able to do this brilliantly. The post Why gamification works [Part 2] appeared first on NEO BLOG.

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success.

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6 Hands-On Tools and Activities for Teaching Web Literacy

EmergingEdTech

Educational Games & Gamification Free Tools & Resources iPhones and Smartphones Mobile Learning Resources Project Based Learning free tools for learning web literacy free webinar education teaching digital learning day teaching students web literacy tools to teach web literacy

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18 powerful technology tools and trends for 2018

eSchool News

Technology changes so rapidly that the newest tablets, phones, and tools are often outdated within a couple years. Yoder based her list on some of the top digital transformational trends in education, including classroom devices, redesigned learning spaces, artificial intelligence, personalized learning, and gamification. Digital Learning and Tools eClassroom News Featured on eSchool News STEM TCEA

6 eLearning Trends in Custom eLearning Solutions

Most digital learning trends focus too much on the "digital" and not enough on the "learning". It is not enough that content builders master available tools. We need a return to core learning fundamentals. Get Inno-Versity's eBook for 6 of the most important trends coming to digital learning.

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Description: Can a library-led game get the whole school talking, interacting, sharing, learning, reading, and collaborating? Library 2.0

New myON version looks to boost personalized learning

eSchool News

myON introduces new user interfaces and experiences for students and faculty, new writing tools and updated reporting features. includes new student and educator interfaces, advancements in content recommendations based upon individual student interests and Lexile reading level, gamification, and improved enhancements to the state-of-the-art monitoring and reporting functions. All schools and district currently using myON will gain access to these new tools at no cost.

Moodle launches Moodle for School

eSchool News

The world’s most widely-used learning platform presents Moodle for School, a MoodleCloud hosted solution specifically designed for K-12 educational environments. Moodle, an open source learning platform, announced Moodle for School, the latest initiative from MoodleCloud. Moodle for School has been created specifically for schools and educational settings with features that let educators set gamification goals and keep track of attendance.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

www.getalma.com ) Alma Technologies has announced it is allowing any SQL-based business intelligence tool, such as Tableau and Jaspersoft, to access data from its modern, student information system and learning management system. In addition, Alma will continue to provide its own set of robust reporting tools to meet many needs and budgets. CYPHER LEARNING NEO LMS ( www.cypherlearning.com ) CYPHER LEARNING announced the launch of the Windows app for its product NEO LMS.

How 'Learning Experience Design' Helps Customize Online Courses at Scale

Edsurge

When schools and educators augment or replace classroom-only teaching with high quality, multimedia online instruction, they’re embracing 'learning experience design (LXD.)' When schools and educators augment or replace classroom-only teaching with high quality, multimedia online instruction, they’re embracing “learning experience design (LXD.)" Learn more about the Six Red Marbles' Learning Experience Design team , and how they moved Boston College's courses online.

Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Top e-learning trends to keep an eye on in 2020. Game-based learning. Immersive learning.

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10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

Every vendor claims to have the best learning platform which benefits students and teachers. What then, is the differentiating factor which you should look for while selecting an online learning platform? Here in this blog, we will highlight some of the features that must be present in a learning platform. Having a concise list will help you determine and compare among multiple tools and make the right choice for your students. Assessment Tools.

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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

Instead of relying on textbooks and teacher direction, these students had to think critically about unfolding events, collaborate with peers and adults, and make creative use of digital tools to communicate their ideas. In the process, they also learned plenty about social studies and civic engagement. In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more.

Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

Whether you’re an experienced educator or a parent struggling to adjust to remote learning in the face of the national lockdown, chances are good that you’re looking for ideas to help your student, or students, thrive in the unfamiliar world of the virtual classroom. E-learning

Why Students Are Better Prepared for Learning When Teachers Use Digital Tools in Their Instruction

Benchmark Education

According to the Joyce Foundation, excellent teachers—approximately the top 25 percent—create vibrant learning communities where students achieve about a year and a half of learning in one grade level. Consider this fact: by the time students step into our kindergarten classrooms, their brains are already hardwired for digital learning. Digital Tools Bring Relevance to Instructional Material. The Digital World is Home Base.

How Students Respond to Digital Media in the Classroom

EdTech4Beginners

In an increasingly digital age, adults aren’t the only ones affected by technology. Digital media has a tremendous impact on young minds — in fact, it’s transforming the education system itself. Opponents argue digital media is distracting and can worsen classroom performance — but others believe forbidding digital media could hinder the performance of students who learn better with technology. Why Digital Media Matters in the Modern Classroom.

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

This collaborative work has placed the NEO Blog in the first 20% of all e-learning blogs! From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Besides these five trends of 2016, mobile learning, gamification and cloud integration have continued to be on the lips of ed tech people everywhere.

How to Gamify Professional Development

EdTech Magazine

Several technology-based tools can take PD to the next level, boosting problem solving and communication between staffers and inspiring teachers to use those educational tools to create their own student-facing lessons. Digital breakouts in conjunction with badging are a few of the best — and easiest — to implement. Introduce Gaming in the Classroom Through Digital Breakouts. Digital breakouts, which use Google Forms among other tools, represent a type of gamification.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

However, our professional accreditation requirements are still on track and need to be renewed, as we have to learn and up our abilities for the fall. They fit into the categories of SEL, digital instruction, engagement/management, and leadership. Social-Emotional Learning.

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Can Pokemon Go be part of the classroom?

Neo LMS

Pokemon Go is an AR game that uses two big things you’re probably familiar with if you’re into the educational system and digital learning: gamification and augmented reality. Just imagine your classroom with all the students so focused on learning your subject matter that they are constantly asking questions and look for new knowledge, and you can’t stop them from doing that even if you’d try! Will Pokemon Go change how we learn?

Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

Technology allows you to teach and learn from any part of the world with Internet access and electricity. All you need is a device and software, like Google Hangouts Meet, Zoom, Join.me, GoToMeeting, or other tools that facilitate studying.

The EdTech Industry – The Sector Witnessing The Steepest Growth Curve

AsiaTechDaily

With educational institutions being closed across the globe, many schools across the world have moved to a remote learning model for this academic year. The Education Sector Is At The Cusp Of The Digital Revolution. EdTech delivers new forms of learning architecture.

Helping students in need

Neo LMS

Here we are in the e-learning age where students are becoming self-engaged learners and teachers are maximizing whatever digital resources there are for teaching. Almost every school has a well-defined digital learning integration in their curriculum, which isn’t just about being modern or joining the so-called “e-learning bandwagon” - it’s also about making learning fun and engaging for students and teachers.

Integration of Digital Badges to Acknowledge Professional Learning

A Principal's Reflections

The following is cross-posted at Laura Fleming''s blog titled Worlds of Learning. Laura is the new media specialist at NMHS and has been challenged to develop innovative ways to create structures to recognize informal learning of both teachers and students. I am proud to announce Worlds of Learning @ New Milford High School , a digital badge professional learning platform. The badges will also of course be showcased on the Worlds of Learning @ NMHS site.

10 Types of Digital Activities to Engage Teenagers

Teacher Reboot Camp

“The adolescent mind is essentially a mind or moratorium, a psychosocial stage between childhood and adulthood, and between the morality learned by the child, and the ethics to be developed by the adult” ( Erikson, 1963, p. My new book, Hacking Digital Learning Strategies with EdTech Missions , has 10 digital missions to help teachers support their teenage students in establishing their identities and defining their goals using technology and digital devices.

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

In the digital age, using your voice has taken on a whole new meaning. With powerful publication and distribution tools within reach, blogs remain one of the most potent ways to spread your ideas and thoughts. He's a writer, technology enthusiast, social media lover and all-around digital guy. He also recommends tools for educators and other contributors who produce content similar to his. Keller ISD Digital Learning Blog. Keller ISD Digital Learning.

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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Schools and universities understand the power of digital technology that kids find so appealing. There are academics who are of the opinion that digital technology cannot beat traditional learning methods. When we talk of providing the best quality education to K-12 students, it also involves giving a good learning experience along with good quality educational content. So, there’s really no point in keeping them away from digital devices.

eBook 45

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Now a soon-to-be released study from Vanderbilt University demonstrates the impact of rigorous, peer reviewed research into curricular tools, in this case showing that students who played edgames outperformed their peers on standardized tests.

8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Well, it’s 2019, and most of the schools and universities have already accepted digital textbooks as the future of education. For K-12 students, interactive textbooks/ebooks act as a learning companion, as it offers constant interaction. These software tools also allow you to publish the content. With these online tools, publishers can preview what the final output would look like and then hit the publish button after being completely satisfied with the result.

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15 Sites for Blended Learning

Technology Tidbits

What is Blended Learning? It's a smorgasbord of teaching strategies that uses analog and digital technologies to teach and learn. 4] Schools with blended learning models may also choose to reallocate resources to boost student achievement outcomes. [5]

Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Around 82% of the respondents of the survey also feel that digital is the future. Personalization of Learning.

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Trends to watch in 2015: education and technology

Bryan Alexander

Online learning, or the teaching formerly knows as “distance learning” Will this keep growing? Skepticism about the quality of online learning could migrate to the general population. We still see the majority of campuses failing to formally recognize professors’ digital work. Yet we also see academic deans and provosts showing more interest in digital learning than their faculty.

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

“Pedagogy on the go: Roger Edmonds of the University of South Australia outlines how his institution are turning phones into central pedagogical tools”. Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. Hallmarked by high-interaction and high-context situational learning, LBMLGs provide students with the opportunity to visit real locations and adopt new perspectives.