Remove Digital Learning Remove Download Remove Exercises Remove Gamification
article thumbnail

How to Gamify Professional Development

EdTech Magazine

Introduce Gaming in the Classroom Through Digital Breakouts. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. Much like the popular physical escape rooms, digital breakouts ask participants to solve puzzles and unlock questions within specified periods of time. .

How To 398
article thumbnail

When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

His choice: modular learning. In this system, students choose from a menu of content delivery options (textbook, downloadable study guides, lectures) and interaction options (in-person or online). He explains that an experiential exercise can be as simple as a video game, such as the simulation Lemonade Stand.

Classroom 126
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
article thumbnail

Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Improves Motivation Through Gamification. The same principles are now being applied to learning materials. By including gamification techniques, students are given points for completing assignments on time, scoring well in quizzes etc. Playing out real-world scenarios online adds a fun aspect to the learning process.

eBook 80
article thumbnail

64 predictions about edtech trends in 2024

eSchool News

A free download called ‘Take What You Need’ helps to infuse more calm, joy and gratitude into even the busiest routine. They need the power to exercise their skill sets. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning? But that doesn’t mean everybody must do everything the exact same way.

Trends 143
article thumbnail

65 predictions about edtech trends in 2024

eSchool News

A free download called ‘Take What You Need’ helps to infuse more calm, joy and gratitude into even the busiest routine. They need the power to exercise their skill sets. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning? But that doesn’t mean everybody must do everything the exact same way.

Trends 52
article thumbnail

8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

But looking at the growing rate of educational institutes introducing eBooks in schools and universities, we can say that the teaching faculty does believe that eBooks in classrooms have made a positive impact on the teaching and learning process. Gamification gives rise to healthy competition in the classroom.

eBook 52