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Bring Real-Time 3D Into the Classroom, and Teach for the Future

Edsurge

No longer confined to the realm of video games, this technology now plays key roles in industries as wide-ranging as architecture, medicine, automotive, aerospace and film. Countless other industries are seizing on its potential, pushing the demand for development skills into overdrive. We’re on a mission to close that education gap.

Classroom 160
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Renaissance Announces Significant Growth Investment from Blackstone

eSchool News

Blackstone’s investment is a continuation of the firm’s high-conviction thematic focus on the fast-growing education technology industry. Since its launch over 20 years ago, Francisco Partners has invested in more than 300 technology companies, making it one of the most active and longstanding investors in the technology industry.

Company 56
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Improving Social-Emotional and Reading Skills

edWeb.net

Recent research has shown that SEL increases high school graduation rates, and post-secondary enrollment and graduation rates, as well as employment rates and wages. SEL also decreases behavioral issues, dropout rates, drug use, and teen pregnancy, so the advantages of including it in elementary and secondary classes are clear.

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Two Lexia Learning Products Honored in the 2018 Tech Edvocate Awards

techlearning

The Tech Edvocate awards recognize outstanding products in the edtech industry that are focused on advocating for students by catering to identified classroom and learning needs. Lexia Core5 Reading was named the winner in the category for Best Literacy App or Tool.

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Envisioning the personalized edtech of tomorrow

eSchool News

Before the pandemic, the trend for more personalized, learner-centric experiences in education already existed—the resulting lockdowns merely accelerated digital transformation, which continues to gain momentum across industries. This ecosystem wouldn’t be focused on schools or teachers.

EdTech 96
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Five Ethical Considerations For Using Virtual Reality with Children and Adolescents

MindShift

VR is not new; but its use in the past 50 years has been restricted to high tech labs in military, academia and industry. Tim Neal, who teaches communication technology at Orangeville District Secondary School in Orangeville, Canada, is also part of the foundry10 project and, like Suter, has implemented VR extensively in his program.

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Innovative ideas for school libraries

eSchool News

Why : Help foster independence, encourage student choice and decision-making, and offer differentiated instruction. Yet the publishing industry, our library collections, our library spaces, and our library staff are just now starting to catch up to the needs of the students we serve.