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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. SPONSOR: Join a Free Personalized Learning Session with Me and TextHelp! Disclosure of Material Connection: This is a “sponsored podcast episode.”

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

A course to help support your learning goal of using social media effectively is Social Media Tools for Teaching and Learning. This course will teach you how to plan and integrate social media into your classroom. You can best help your students implement these tech tools by learning how to use them yourself.

Course 337
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

How to Reach Students Who Have Experienced Trauma. So, we have to learn how to reach and teach students who have experienced trauma. Helping Students Overcome Trauma In this course, you will explore the different types of trauma and how they affect students’ behavior and academic performance.

Course 486
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5 Ways to Help Kids of All Ages Code #HourofCode

The CoolCatTeacher

This Thursday, December 6 from 1-3 pm Eastern Time, Edweek is hosting an event about personalized learning. I’ll be co-hosting a panel conversation on how I help kids learn how to personalize their own learning, how we can differentiate instruction, and we’ll have an “old fashioned” tool share at 2 pm in the room.

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Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, “Kahoots”, are multiple-choice quizzes that allow user responses. More information about how to do this can be found at How to Make a Survey With Google Docs Forms.

Meeting 374
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

In addition to new definitions, models, and strategies, citations and references will also be added periodically, as will updates, corrections, edits, and revisions. ” Game-Based Learning. Learning through games (from physical to digital). References & Citations. Gamification.