Remove Demo Remove Learning Remove Robotics Remove Student Engagement
article thumbnail

3 Emerging Technologies that will Reshape Education in 2019

Edsurge

Mobile AR, VR, and voice technologies are creating more interactive learning experiences. And AI-powered education platforms can help to improve student engagement with global culture and history. 5G technology and edge computing will reshape education with lightning speeds.

article thumbnail

How Districts Can Inspire Lifelong Learning

eSpark

Chances are, your childhood interests made you feel smart, engaged, and curious about the world around you. As an educator, your moment of geekiness led to lifelong learning. Opportunities such as after school programs and summer camps can spark geekiness, but aren’t available to all students.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

It can be hard for teachers, tech coordinators, and schools to tune out the noise and focus on what's good for learning. This UK-based developer offers a student engagement platform with formative assessment tools like quizzes, interactive presentations, polls, and video discussion similar to Edpuzzle. Take a look at Spiral.

Tools 45
article thumbnail

Teachers' Essential Guide to Coding in the Classroom

Graphite Blog

At what age can students learn coding? What do students need to know before taking coding? There are lots of compelling reasons for all students to learn to code. First, it teaches students how to be digital creators -- to create their own websites, apps, and programs. What is coding? Why teach coding?

article thumbnail

A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

candidates at MIT’s Lifelong Kindergarten research group, say it all started with a single piece of feedback: “Just make learning fun.” By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” Screenshot of the CoCo demo video.

article thumbnail

This Company Wants to Gather Student Brainwave Data to Measure ‘Engagement’

Edsurge

We are trying to be the first company to quantify this invisible metric” of student engagement, says Newlon. Teachers have an innate ability to know when their students are engaged, but we want to give them a superpower so they can track and quantify that over time.” Was it ever actually reading the brainwaves at all?”

Company 164
article thumbnail

The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

In 2012, Pearson, Cengage Learning, and Macmillan Higher Education sued Boundless Learning, claiming that the open education textbook startup had “stolen the creative expression of their authors and editors, violating their intellectual-property rights.” Boundless’s materials have been archived by David Wiley’s company Lumen Learning.

Pearson 145