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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

In fact, according to a survey , the teachers are nearing breaking points with 75% of them admitting to high-stress levels and a third of educational professionals experiencing mental health issues. For instance, gamification allows the packaging of lessons in the form of games. Contact our expert team now and get started!

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Optimize Training with eLearning Content Development

Kitaboo on EdTech

Through surveys, interviews, data analysis, and observation, it’s crucial to pinpoint pain points across various departments or teams. These elements include gamification, animations, quizzes, video tutorials, and audio recaps.

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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

A four-year university-wide study conducted by Florida Virtual Campus reports that 70% of the respondents surveyed said that they had spent at least $300 on textbooks in the year 2016. Kitaboo is a cloud-based content platform to create-publish-distribute interactive mobile-ready content. REQUEST DEMO READ MORE.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. It also provides users access to a huge database of professional quizzes and tests, including surveys, quizzes, training tools, etc. REQUEST DEMO READ MORE.

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10 Ways to Publish Your Game Anywhere

The Game Agency

Pre-load the game links onto mobile devices that can then be used at a live event. Mercer’s 2018 Global Talent Trends survey found that “most employees want their company to offer more flexible work options.” Email jaime.mcdonald@thegameagency.com for a demo today. No need to download any software. All you need is the url.

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Revolutionize Your Learning with Top Interactive Software Tools

Kitaboo on EdTech

A survey conducted among teachers, for instance, indicates that 75% claimed that the use of AI helped boost learner outcomes. Gamified Learning Popular gamification elements can now be seamlessly and effectively applied in non-gaming contexts, such as learning. This approach increases engagement, excitement, and healthy competition.

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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Around 82% of the respondents of the survey also feel that digital is the future. Also Read: Ensuring Continuity in Learning in the Times of COVID-19.

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