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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. In fact, gamification can create a healthy competitiveness that challenges students, fosters critical thinking and helps them receive instant feedback. Gamify the Learning Experience Who doesn’t enjoy a good game?

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Contact our expert team now and get started!

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Gamification: Let’s be honest – given a choice between playing a game or solving Math problems, students would definitely prefer playing a game. However, it is important to make a distinction between games and gamification. Kitaboo is a cloud-based content platform to create-publish-distribute interactive mobile-ready content.

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Gamification. DISCOVER HOW AN INTERACTIVE EBOOK PUBLISHING & DELIVERY PLATFORM CAN HELP YOU Kitaboo is a cloud-based content platform to create-publish & distribute interactive mobile-ready ebooks. REQUEST DEMO READ MORE. Applications of Augmented Reality in Education: Enables discovery and learning. Objects modeling.

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Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

Gamification . Advancement in digital technology has bought a lot of gamification features that can be added to eLearning modules. A lot of eLearning platforms are now offering gamification learning modules. REQUEST DEMO READ MORE. This has worked greatly in reducing the manual workload of teachers and trainers.

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How Technology May Transform the Education Sector in 2023 and Beyond

Kitaboo on EdTech

Another way that we see VR being used in education is through gamification. Gamification of concepts helps students learn while they’re having fun; making them more receptive to studying on the whole. The platform can also be used to distribute mobile-ready eBooks. . REQUEST DEMO READ MORE. Summing It Up.