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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. The post The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List appeared first on The Game Agency.

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How to Find Learning Opportunities in Video Games Kids and Teens Love

Graphite Blog

This means games that feature less gamification and content drills and instead have absorbing stories and settings or compelling simulations and systems. While the game has a story, it'll pale in comparison to the tales students can tell of spontaneous, non-scripted moments that emerge during play. Lost Words: Beyond the Page.

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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

It concludes that research-based tools that encourage engagement through real-time feedback and gamification, as well as provide student autonomy, will likely have the best impact on both student outcomes and teacher workloads. For more information on WriQ, please visit [link].

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

As one educator writes about their experience with the tool, there are no individual user profiles, no way to collect likes and no followers — basically, no emphasis on comparison. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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14 Education Advancements in a Year

Ask a Tech Teacher

For a comparison of iPads vs. Chromebooks, here’s a comprehensive look from Lifewire and here’s Forbes’ experience after 30 days with a Chromebook. Gamification of classes. This is the Chromebook’s sweet spot–it predominantly works in the Cloud. What was a disadvantage five years ago is now an advantage.

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64 predictions about edtech trends in 2024

eSchool News

Organizations and institutions spring into action, including gathering information about the scope of the problem and implementing emergency solutions. Effective tools are designed to provide data to inform decisions and ensure educators, students, and communities know what’s available, safe, and working in each unique context.

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

If you draw a comparison between the two, i.e., traditional textbooks and interactive textbooks, you will see that e-textbooks clearly fare better than regular textbooks. With videos and hyperlinks embedded in the etextbooks, students always have access to additional information that will help them understand better. Create Audiobooks.

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