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Ed tech companies promise results, but their claims are often based on shoddy research

The Hechinger Report

Examples from The Hechinger Report’s collection of misleading research claims touted by ed tech companies. Video: Sarah Butrymowicz. All three of these companies try to hook prospective users with claims on their websites about their products’ effectiveness. Some companies are trying to gain a foothold in a crowded market.

Company 145
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Bring Science to Life: The Impact of Video Game Simulations

edWeb.net

They probably won’t feed mule deer in the future, but through a thoughtfully constructed interactive video game, learners can build their science proficiency in engaging and meaningful ways. In an edWebinar sponsored by Immersed Games, “ Supporting Next Generation Science Standards (NGSS) Learning with Video Games ,” Lindsey Tropf, M.Ed.,

Video 57
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What Makes a Good Assessment?

The CoolCatTeacher

These portfolios can include video, sound, various kinds of media, text and more. His research focuses on on professional development and teacher change, program evaluation, assessment of student learning, grading and reporting, instructional effectiveness, and educational reform. Thank you, Fresh Grade, Today’s sponsor.

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Three Ways That Rural States Can Become the Hotbeds for School Edtech Innovation

Edsurge

I argue that rural states are where edtech companies, investors, and media outlets should be looking to to see truly innovative implementation of technology. Interactive video, online courses and full time programs grew rapidly in the first two years. I’ve got some experience with this from the past eight years.

EdTech 86
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ST Math Results & Impact

MIND Research Institute

Many edtech companies will ask schools and districts to spend a great deal of money on their programs. To prove their program's effectiveness, they'll provide supporting evidence—typically a single study covering half a school year. Understanding methods for evaluating the impact of a program can also go a long way.

EdTech 52