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Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

I’m the CTO of a tech company and for more than five years I have been busy with teaching programming courses and sharing my expertise with novice specialists. 6 Edtech Trends to Keep an Eye On. Below you’ll find 6 tech trends that are must-have in 2020 and beyond. Gamification. Video-Based Learning. Bottom line.

Trends 286
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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

McKinsey & Company notes that Gen Z is composed of digital natives who prioritize unique identity and are rooted in the “search for the truth.” . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

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64 predictions about edtech trends in 2024

eSchool News

As we wave farewell to 2023 , we’re looking ahead to edtech trends in 2024 with optimism for education as a whole. Although AI is not new in other industries, it’s still an emerging trend in education and we are finally allowing ourselves a glimpse of hope, skepticism and wonderment.

Trends 142
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65 predictions about edtech trends in 2024

eSchool News

As we wave farewell to 2023 , we’re looking ahead to edtech trends in 2024 with optimism for education as a whole. Although AI is not new in other industries, it’s still an emerging trend in education and we are finally allowing ourselves a glimpse of hope, skepticism and wonderment.

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Examples are STEM, PBL, Inquiry-Based Learning, Interdisciplinary, and Base Learning. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. Companies like Clockwork Brain are turning critical thinking for children into fun challenging puzzles.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

Last week we had Gardner Campbell on the Future Trends Forum , and the discussion hurtled along. Gardner responded that this metric can trigger fierce political battles, especially between the humanities and STEM fields. This is a kind of deep gamification, to some extent, creating environments that induce clicking and exploring.

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