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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

She has held several leadership positions with education companies, most recently Houghton Mifflin Harcourt, Achieve 3000, Kaplan K12, and Renaissance Learning. Prior to this, they founded their own company called EdGenius.net, where they provided consulting services for organizations looking to improve teaching and learning practices.

Training 330
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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play.

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64 predictions about edtech trends in 2024

eSchool News

Throughout the year, we’ve seen districts and edtech companies fall victim to these attacks, compelling districts to adopt a defensive stance. While the focus is often on secondary education, there is a great need to ignite interest and foster creativity when students’ curiosity and independence are at their peak.

Trends 144
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65 predictions about edtech trends in 2024

eSchool News

Throughout the year, we’ve seen districts and edtech companies fall victim to these attacks, compelling districts to adopt a defensive stance. While the focus is often on secondary education, there is a great need to ignite interest and foster creativity when students’ curiosity and independence are at their peak.

Trends 52
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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Gamification for Learning. Our approach towards designing our educational applications was to incorporate gamification theory and techniques (narrative, acknowledging achievement, giving rewards, socialisation and altruism), as to encourage and motivate students with higher levels of engagement through learning activities.

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Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

In chat, Chris Lott observed acidly that “right now, success in most academic institutions is the worst kind of scrip in a declining company town.” This is a kind of deep gamification, to some extent, creating environments that induce clicking and exploring.

Trends 41
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Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

In chat, Chris Lott observed acidly that “right now, success in most academic institutions is the worst kind of scrip in a declining company town.” This is a kind of deep gamification, to some extent, creating environments that induce clicking and exploring.

Trends 40