Remove Company Remove Gamification Remove Outcomes Remove Social Media
article thumbnail

6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

At the same time, because the metaverse is also being used in areas like social media and the creation of video games, its use as an educational tool has not necessarily been fully understood by all. Nevertheless, in order to maximize learning outcomes, other elements like social interaction must also be factored into the equation.

Learning 327
article thumbnail

Make your LMS a social learning platform

Ask a Tech Teacher

We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre. What makes your LMS a social learning platform? References.

LMS 158
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Student Engagement I’m in social media groups where frustrated teachers recently commented that their grade books looked like “Swiss Cheese” and that many students were just missing during online learning sessions. You can create a community of learners in your school, your department, and through social media.

article thumbnail

The Secret to Learning Any New Language May Be Your Motivation

Edsurge

Shenhav points to video games that, despite being difficult, help players to achieve “greater-than-expected outcomes” because they contain “rewards that happen frequently and are surprising.” “The Instead, many turn to technology companies that aim to offer high-quality instruction to the masses. That’s something we work hard at doing.”

Learning 205
article thumbnail

A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

article thumbnail

Creating a Sense of Belonging with Virtual Worlds

ViewSonic Education

The metaverse, as a concept, focuses on the idea that virtual or digital worlds can replicate existing forms of social interaction or create new ones. Because of this idea, companies all over the world are investing in the metaverse either as a form of social media, eCommerce, and even an educational platform.

article thumbnail

The History of the Pedometer (and the Problems with Learning Analytics)

Hack Education

These errors are really important if someone else is making decisions about you based on this data – like your employer deciding whether your participation in the company wellness program is adequate. Or your health insurance company deciding whether to deny you coverage based on your physical activity or lack thereof.