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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

Trends 397
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

Training 330
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Make your LMS a social learning platform

Ask a Tech Teacher

Such a feature can become even more potent if provided through the LMSs mobile platform. Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. References. About the author.

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The Secret to Learning Any New Language May Be Your Motivation

Edsurge

The school continually refines its own teaching resources, using what language researchers refer to as “authentic materials,” such as YouTube videos, to ensure real-world relevance, and also digital tools such as the Global Language Online Support System , a bank of lessons also available to the public. That's the Cadillac version," she says.

Learning 207
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Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

Edtech refers to digital technology like operative devices and online software, which has been designed to aid educational learning and teaching. Gamification . Advancement in digital technology has bought a lot of gamification features that can be added to eLearning modules. What is Edtech and Why Is It Important?

Trends 52
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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play.

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Epic Guide To Game Based Learning

The CoolCatTeacher

I’ve also included my Quicknotes that I use to reference the most important Game Based Learning information that I want at my fingertips. Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics.