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Duolingo IPO Shows Investors Think Edtech Is Still Growing.

Edsurge

billion—which is a good moment to reflect on how mobile learning has entered classrooms and how the company has expanded from just an app. But the real change came when Rosetta Stone’s computer-assisted language software became available for download as one of the first edtech products to become a household name within the U.S.

EdTech 160
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Mobile learning and personal metrics

Learning with 'e's

There are formal contexts for mobile learning, but it is in the leisure time/travelling/down time that mobile learning still comes to the fore. Mobile devices also afford users the ability to annotate, organise and share content once they have found it, within their community of interest.

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Can You Say Unicorn? Duolingo Raises $30 Million at $1.5 Billion Valuation

Edsurge

For the third time this year, an American education technology company is laying claim to the magical “unicorn” status. To date, company has raised $138 million. Founded in 2012, Duolingo claims more than 300 million users, of whom 30 million are active on a monthly basis, according to the company. billion in 2020 to $10.5

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The Post-Pandemic Outlook for Edtech

Edsurge

The sudden shift gave leaders at DreamBox Learning, a math education company headquartered nearby, an early glimpse at the upheaval to come and an inkling that digital teaching tools would soon be in high demand around the country. That strained the company, but it also notched DreamBox record levels of renewals.

EdTech 180
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Hack Education Weekly News

Hack Education

Prior to the department spending $6 million on iPads, Apple spent more than $5300 on meals and lodging for state Superintendent Mark Johnson and five other education officials to visit the company’s HQ. Via the Coursera blog : “Announcing the Global MBA from Macquarie University.” SDG Academy has joined edX.

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. The game was launched in July and despite mixed reviews, was downloaded some 10 million times the first week it was released. ” From April: “ U.S.

Data 40
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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

Without revenue the company will go away. Or the company will have to start charging for the software. Or it will raise a bunch of venture capital to support its “free” offering for a while, and then the company will get acquired and the product will go away. And “free” doesn’t last. Sometimes they strike a deal.

Pearson 145