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How to weave video game principles into the classroom

eSchool News

The most successful video games have a stratified reward system that rewards players at spaced intervals while the player works towards a goal. The best way to explain this is by looking at a successful game–let’s use World of Warcraft as an example. That is not to say that players don’t learn skills like students.

Video 132
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Engage Kinesthetic Learners With a Multisensory Approach to Teaching

N2Y

Most of us benefit from a combination of all learning styles but lean more heavily towards one mode over the others. In schools, teachers aim to meet the needs of all their learners by presenting information through multiple modalities. Collaborative learning strategies. A few examples include: Think-pair-share.

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eXSpace exploration

Learning with 'e's

In this follow-on from one of my previous posts entitled Going to the wall , I'm going to highlight some of the features we plan to incorporate into our new experimental learning space (eXSpace) at Plymouth Institute of Education. One of those units will be located within the eXSpace.

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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

Video 52
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6 Creative back-to-school activities for teachers

Neo LMS

With the use of learning stations, for example, where students can work with peers, or through digital tools such as Flip for speaking, Google Jamboard for brainstorming ideas, or Spaces for engaging in collaborative learning activities like scavenger hunts, we can promote collaboration. Games and team-building.

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Elementary Technology Favorites by Grade Level

Tech Helpful

Recently one of our fifth grade teachers, Alice Sikkema, was chosen to present in the poster sessions at Georgia Education Technology Conference (GaETC). Second Grade technology use: Keynote app (cost) iOS and apple computers - [link] We use the keynote app for student presentations. She rocked it! Great for reviewing concepts.

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Personalizing the Curriculum with the Learning Journey Model

The CoolCatTeacher

The Learning Journey Model. Mark, you are passionate about helping students have control over their learning. Give me an example. Those pieces are in my Foundational Learning segment. Then there’s Collaborative Learning, which looks like what you would imagine it should look like for any collaborative project.

Learning 171