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4 Ways to promote collaboration in digital spaces

Neo LMS

If you are using Microsoft Teams, Google Meet, or Zoom, allow students to collaborate in breakout rooms. We can use game-based learning and have students play on teams or create games for students to participate in these breakout room spaces. Read more: Why students love a game-based learning experience.

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How an LMS can help teachers keep older students engaged

Neo LMS

An LMS that supports self-paced learning offers students some degree of agency over their own learning process, thus meeting the needs of both high achievers and those who simply need more time to understand a part of a lesson. Game-based learning. Read more: Why students love a game-based learning experience.

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How to weave video game principles into the classroom

eSchool News

The most successful video games have a stratified reward system that rewards players at spaced intervals while the player works towards a goal. The best way to explain this is by looking at a successful game–let’s use World of Warcraft as an example. That is not to say that players don’t learn skills like students.

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Developing Academic Language Supports Equity

Digital Promise

Children who do not hear English spoken at home, for example, rarely hear in English the words that matter in academics. By implementing proven multimodal learning strategies, students can overcome the academic language barrier. Game-based learning is one key strategy.

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Engage Kinesthetic Learners With a Multisensory Approach to Teaching

N2Y

Collaborative learning strategies. Collaborative learning is an umbrella term for teaching strategies that involve joint intellectual effort by students, or students and teachers together. A few examples include: Think-pair-share. Learn plant classification with plants from the school or back yard.

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eXSpace exploration

Learning with 'e's

In this follow-on from one of my previous posts entitled Going to the wall , I'm going to highlight some of the features we plan to incorporate into our new experimental learning space (eXSpace) at Plymouth Institute of Education. One of those units will be located within the eXSpace.

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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

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