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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. However, in relation to education, the biggest driver of interest is the emergence of possible virtual learning opportunities delivered through the metaverse. . appeared first on ViewSonic Library.

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Learning.com Includes Essential Skills for Remote Learning in EasyTech

eSchool News

To prepare students for success in a remote learning environment, Learning.com is adding remote learning lessons to its EasyTech content library. Based on real-life applications and digital tools, lessons in Essential Skills for Remote Learning guide students through technical concepts in a fun, game-based environment.

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Connected Educator Month Kickoff Details! PLUS Library 2.013 Proposals Deadline

The Learning Revolution Has Begun

Quick news on Library 2.013 , our third annual worldwide, online, and free conference on libraries, librarians, and librarianship: the formal deadline for session proposals is end of day Monday, September 30th. We hope you''ll submit ! Any proposals after that date will be accepted only on a space-available basis.

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The Neuroscience of Surprise and How It Improves Learning?

The CoolCatTeacher

Today we will discuss how surprise applies to learning. Head to Lum.io, an award-winning digital learning tool that will transform your lessons into active, collaborative learning experiences for more information and to sign up for FREE. To learn about Lumio and how to sign up for FREE, head to to LUM.IO

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Can children learn from a “mixed-reality” game?

The Hechinger Report

In a windowless room in the library, first- and second-graders experiment with a strange teaching device that’s half computer and half wooden play table. Some tech companies are also trying to mix hands-on play with digital learning. She found that some students collaborated productively and had great learning gains.

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What Kids Can Learn When Blocks Get A Tech Boost

MindShift

In a windowless room in the library, first- and second-graders experiment with a strange teaching device that’s half computer and half wooden play table. Some tech companies are also trying to mix hands-on play with digital learning. She found that some students collaborated productively and had great learning gains.

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