Remove BYOD Remove Mobility Remove Smartphone Remove Training
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Streamlining BYOD With ClassLink

A Principal's Reflections

After a semester long pilot program with the senior class during the spring of 2011, we rolled out our Bring Your Own Device (BYOD) program to the entire student body in September. Mobile learning devices (i.e. More training and webinars will be provided for my staff so they are comfortable using ClassLink with learning in in mind.

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Top 10 BYOD concerns — and how to overcome them [Part 2]

Neo LMS

In the last week’s post I promised to address exactly 10 BYOD concerns that keep schools reluctant to allowing students to use their mobile devices in the classroom. Now I’ll move on to the next BYOD concerns: Top 10 BYOD concerns [Part 2]: 6. BYOD can lead to network overload.

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Addressing the most common parent concerns about BYOD in schools

Neo LMS

BYOD — Bring Your Own Device — has taken the education system by storm. There’s been a lot of talk about BYOD in schools, on whether or not it is beneficial for the learning process of students, with serious arguments in both camps. I for one believe BYOD at school is a clear case of the if you can’t fight it, embrace it mantra.

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7 PROs and CONs of m-learning in the classroom

Neo LMS

Mobile learning is generally defined as training or education conducted via a mobile device such as a smartphone or tablet, generally connected to a wireless network such as GSM, G3 or Wifi. This study found that in 2017, 71% of teens claimed to either own or have use of a smartphone.

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Mapping mobile learning

Learning with 'e's

Mobile technology is a game changer. I have previously written on this blog about how mobile technology can give the edge and also about some of the social implications of learning on the move. As I write, news is breaking of Samsung''s release of the first curved display screen smartphone. For many that is already a reality.

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

The number of smartphones sold to users had crossed the 1.5 Skills training. Better User Interaction: Interactive courseware results in increased involvement with learners since they can access engaging content from their smartphones. The number of AR and VR users is expected to cross the 1 Billion mark by 2020. Gamification.

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Using Cell Phones and Other Devices In and Out of the Classroom

The Mobile Native

Marys City Schools is the longest running mobile learning program in the country. Join us on November 8th for our community''s next webinar to see how smartphones (mobile learning devices) were successfully integrated into the curriculum at St. He has conducted mobile learning webinars for Classroom 2.0 Mary''s schools.

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