Remove BYOD Remove Gamification Remove Information Remove Mobility
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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Augmented reality is a technology with which one can enhance reality by adding a layer of information which is superimposed over the actual visuals. To put it simply, users see layers of digital information covering real-world images, which can improve their experience and understanding of reality. Gamification.

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Technology won't replace teachers, but.

Learning with 'e's

The Librarian's Information Literacies Annual Conference was well attended, and just as lively in its dialogue throughout the three days it ran. Day 2 continued with more of the same, and it was refreshing to see so many library and information professionals animatedly discussing their approaches to supporting learning.

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Resources from Miami Device

Learning in Hand

Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices. Bryan gives you a head to head comparison of all of the popular interactive response systems that work on your classroom''s mobile devices.

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Trends to watch in 2015: education and technology

Bryan Alexander

Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Let’s see if higher ed figures out mobile-first design, as ELI recommends.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more.

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BEST OF SHOW AT TCEA 2018

techlearning

Students read and comprehend the text without distracting links and then use their device for bonus information. Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. The device connects easily to peripherals via Bluetooth 4.0, port, one USB 2.0 No problem.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

With this statistic in mind, it is surprising that our formal education system –our schools, colleges and universities— has primarily relied on conventional learning methods to deliver information. Due to the multiple access points of information, students need less direction to find a particular piece of knowledge.

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