Remove BYOD Remove Game-Based Learning Remove Learning Remove Mobility
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FETC 2015 Kicks Off With a BYOD Bang

EdTech Magazine

Frank Smith A game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference. Classroom Collaboration Curriculum Game-based Learning Hardware Leadership Management Mobility Notebooks Online Learning Policies STEM Tablets'

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. Connect what they are learning to the real world (54 percent). Fit their learning styles (53 percent).

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15 Tools for Self Paced Learning

Technology Tidbits

"Self-paced instruction or learning is any kind of instruction that proceeds based on learner response. Self-paced learning is an excellent way for students or educators to learn material at their own pace. 15 Tools for Self-Paced Learning Brain Pop & Brain Pop Jr. - This list is in alphabetical order.

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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. Video plays an important role in all of these alternative modes of learning experience (Brame, 2015) and will continue to do so with future developments.

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25 Reading Sites and Apps

Technology Tidbits

As a follow up to my recent list on Math Sites/Apps found here, I've decided to compile a list of my favorite learning tools for Reading. Again, Mobile Learning and BYOD make it easier for any student to learn any core subject, especially that of Reading. any subject, Math, Reading, etc.).

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Lumio

Technology Tidbits

Lumio is a wonderful site/company for online Math Resources & mobile games. There are 7 easy to use fun iOS games that focus on a wide variety of Math skills such as: telling time, multiplication, decimals, etc. These games are designed for students 5-11 yrs, aligned to Common Core Standards, and generate detailed reports.

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Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

The 21st Century Principal

"To skillfully change our paradigms and cultivate the ability to embrace change, we must learn to let go of our old paradigms ," write Ted McCain, Ian Jukes, and Lee Crockett in their book Lining on the Future Edge: Windows on Tomorrow. These are complex game environments engaging students in real-world problem solving and critical thinking.

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