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Savvy #ISTE17 Interviews: BYOD ISTE Sessions for Tuesday

Teacher Reboot Camp

This year Cori helped oversee the BYOD sessions. Cori gives a quick overview of Monday’s BYOD sessions. I have included a list of BYOD sessions you could attend today, Tuesday, with times listed and room numbers. Tuesday BYOD Sessions. Computer Programming in the Elementary School (B313). 10:15–11:15 am.

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The Features And Benefits Of The XP-Pen Drawing Tablet In The Classroom

TeachThought - Learn better.

Further, 1:1 learning environments (where each student has access to a personal electronic device) are tied to positive outcomes like increased student engagement , more personalized learning experiences, and improved communication between students and teachers. The Tools Of Mobile Learning.

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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Fidelity Through Thoughtful and Strategic Implementation

MIND Research Institute

I’ve seen a student in a BYOD (bring your own device) school trying desperately to click with accuracy on a touchscreen that looked like a car windshield after a head-on-collision. Remember, ST Math engages students’ perception action cycle.

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Resources from Miami Device

Learning in Hand

Building Early Footprints by Tanya Avrith We want to encourage our students to begin to create and publish content at an early age. However, what does that look like for early elementary grades (K-3)? Get introduced to practical pedagogical strategies for using iPads and Blogger with your students. A massive online game?

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What’s New: New Tools for Schools

techlearning

The end-to-end network edge solution provides schools with an extra layer of security to keep student information safe, easier management of IoT devices and high-performance connectivity to support BYOD, 1-1 computing and emerging styles of learning.

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