Remove BYOD Remove Elementary Remove Gamification Remove Student Engagement
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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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Resources from Miami Device

Learning in Hand

Building Early Footprints by Tanya Avrith We want to encourage our students to begin to create and publish content at an early age. However, what does that look like for early elementary grades (K-3)? Get introduced to practical pedagogical strategies for using iPads and Blogger with your students. A massive online game?