Remove BYOD Remove Classroom Remove Mobile Learning Remove Student Engagement
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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Can Pokemon Go be part of the classroom?

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The Features And Benefits Of The XP-Pen Drawing Tablet In The Classroom

TeachThought - Learn better.

Older students may benefit from the Deco 01 V2 ($69.99) with its bigger surface and more space to create and problem-solve. . The Features And Benefits Of The XP-Pen Drawing Tablet In The Classroom. Tools for the modern classroom have significantly developed and expanded in recent years. The Tools Of Mobile Learning.

Tablets 86
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4 Questions for 4 Edtech Thought Leaders

eSpark

Certified Google Educator, the Massachusetts Google Educator Group Leader, and Technology Integration Specialist/Mobile Learning Coach for Burlington Public Schools. As witnessed by news article after news article, too many districts are purchasing edtech, putting it in hallways and classrooms, and then saying "now what do we do?"

EdTech 98
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4 Questions for 4 Edtech Thought Leaders

eSpark

Certified Google Educator, the Massachusetts Google Educator Group Leader, and Technology Integration Specialist/Mobile Learning Coach for Burlington Public Schools. As witnessed by news article after news article, too many districts are purchasing edtech, putting it in hallways and classrooms, and then saying "now what do we do?"

EdTech 52
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Top 15 Sites and Apps for Flipped Learning

Technology Tidbits

A "Flipped Classroom" is a classroom that uses class time to do activities/lessons (guided by the teacher) and "homework" time (at home) for guided instruction (usually through video). For an excellent info-graphic on what a "Flipped Classroom" is click here. One of the best sites around for creating a "Flipped Classroom".

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1:1 Computing: Five Critical Questions

Gaggle Speaks

with the Apple Classrooms of Tomorrow (ACOT) initiative in 1985. ACOT began with two classrooms. Despite recent highly publicized reports of serious problems in the implementation of one-to-one programs, providing one computer for each student is still an active program in many districts while it remains a goal for others.

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Resources from Miami Device

Learning in Hand

Help Students Show What They Know With Media by Wesley Fryer View different examples of student multimedia projects created by students, including narrated art/photo projects, narrated slideshow/screencasts, Quick-edit videos, visual notes, and GeoMap projects. Come play along and learn how. A massive online game?