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Digital Divide 2.0: a few facts and figures

Neo LMS

Today we launch right in with a topic that is on the minds and hearts of many teachers – the “digital divide”; that silent, pernicious socioeconomic gap between students that have and students that do not have access to technology. Digital divide: facts and figures. Income vs. Access: The Digital Divide in the US.

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Digital divide: Gap is narrowing, but how will schools maintain progress?

The Hechinger Report

“My goal for this year is to see how I’ll make [digital tools] effective in the classroom.”. Nationwide, significant progress has been made since March 2020 on closing the digital divide – the chasm between those K-12 learners who have access to reliable internet and computing devices at home and those who don’t.

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Digital Divide

EdTechTeam

Is there a digital divide in our schools? Before we get into the importance of the digital divide in schools, what is the digital divide? A digital divide is a gap between different demographics and regions in the world that have access to technology and those who doesn’t.

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Targeting the digital divide

eSchool News

This week, the digital divide is back in focus yet again. But there are some Google Fiber programs that might be well-positioned to tackle the digital divide. Read on for more: 3 Google Fiber programs that could help ease the digital divide. Digital divide hits small towns hard.

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A school district is building a DIY broadband network

The Hechinger Report

Eric Bredder (second from left), a teacher at Monticello High School, confers with students using the CNC milling machine, one of several computer-guided fabrication tools used by his classes. But Bredder can’t give students the tool he considers most indispensable to 21st-century learning — broadband internet beyond school walls.

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. That’s still anyone’s guess.

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4 Examples of the best digital access initiatives

Neo LMS

Only 3% of teachers in high-poverty level schools said that their students had the digital tools necessary to complete homework assignments, compared to 52% of teachers in more affluent schools. A counterpoint to these figures, is also the finding that 70% of teachers assign homework requiring broadband access. EveryoneOn.

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