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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Some were brilliant and deliberate in their attention to learning and game mechanics, while others focused on strong narrative arcs, consequential decision-making and world-creation. This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived.

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

Also there’s a game-based learning element to it. There’s a lot of scenario-based prompts, so it’s really playful. And so we were able to identify those broadband issues. Typically when we run our summer immersion program, it’s girls coding from 9-5, seven days a week, in tech companies.

STEM 178
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

FWA allows extremely high-speed broadband where fiber connections can be too cost-prohibitive to install. Think of broadband speeds where large amounts of data can allow students to collaborate digitally from their schools or homes. –Remco Bergsma, CEO, MiEN Company. — Catherine Cahn, CEO, Twig Education.

EdTech 114