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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

A significant number of talented game makers are jumping over to games designed for meaning, impact and learning. And thankfully, learning scientists and game technologists are discovering each other again. This is beginning to shrink that gap.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. CoSN Calls Broadband Access Outside School a ‘Civil Right’ for Students.

Survey 245
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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

Also there’s a game-based learning element to it. There’s a lot of scenario-based prompts, so it’s really playful. And so we were able to identify those broadband issues. We talk about the platforms they’re on such as TikTok, Google. Did they have the tech, would they be able to attend? That was absolutely the No.

STEM 179
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Learning Revolution - Week's Free Events - SLS14 Expanded! - Open Natural Math Class - Educate to Liberate or Control?

The Learning Revolution Has Begun

In this webinar, we’ll cover all the valuable resources it offers to support game-based learning. Get to know SnapThought – one of our assessment tools – and the new game Sortify, which adds another dimension to playful assessment. . – GameUp has grown tremendously over the past year. Join here ! But what about content?

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Learning Revolution Week's Events - Evernote in the Classroom - Yong Zhao - Google+ vs. Ning

The Learning Revolution Has Begun

Conference strands include Game-Based Learning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-Based Learning, and Professional Development.

Google 54
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

FWA allows extremely high-speed broadband where fiber connections can be too cost-prohibitive to install. Think of broadband speeds where large amounts of data can allow students to collaborate digitally from their schools or homes. Access to interactive experiences, 3D drawings, site visits, etc.

EdTech 122