Remove Assessment Remove Game-Based Learning Remove Gamification Remove Mobility
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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Everyone loves games, and competition motivates people to perform their best.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Thus far, adaptive learning has been largely experimental, with companies and competitors having spent the past couple of years working out the kinks and engaging in small-scale execution.

Trends 397
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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Make the Learning Resemble Video Games. A few ways teachers are gamifying their curriculums are by assessing with points and badges versus grades. Game based learning & Gamification. Effective Technology Integration game-based learning games gamification gaming video games'

Resources 302
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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

This is going to be one of my most ambitious posts yet, as I have curated a gigantic list of my favorite sites/apps for Game Based Learning (a.k.a Gamification). I''ve done posts on educational iOS Apps and Educational Online Games but I have never combined the two and curated a list that specifically deals w/ GBL.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”

Trends 194
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6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. As a student, I got to learn more about the power of ‘gamifying’ something, and what effect it had on learners. Gamification is about transforming the environment and regular activities into a kind of game. Gamification is about collaboration and teamwork.

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Digital classrooms

Learning with 'e's

We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future.