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5 Flipped Classroom Activities for High School Students

ViewSonic Education

The flipped classroom approach is emerging as a popular option within academic institutions, but many high school teachers remain unaware of the best flipped classroom activities to turn to for the in-person lesson component. 5 Suitable Flipped Classroom Activities for High Schools. Case Studies.

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The pivotal role of edtech in the hybrid classroom

Neo LMS

When edtech comes into play, specifically through a comprehensive solution that allows teachers to create courses online , assess students, track their progress, and communicate with them through the same platform, things start to get interesting. This technique is also called “the flipped classroom.”

EdTech 348
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Course: Designing Blended Learning for Student Engagement and Achievement “By the end of the course, you will be able to design and implement meaningful blended learning experiences with objective-aligned assessments and activities that foster core 21st-century skills.”

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. The presentation of material is adapted to students’ needs based on their responses to questions and tasks.

Trends 97
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7 e-learning trends for educational institutions in 2017

Neo LMS

In an attempt to answer these questions, we could look around us, assess what has been working so far in terms of education technology, and take some educated guesses on what could be working in the near future. Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification.

Trends 150
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Subscribers: Your February Special is Available

Ask a Tech Teacher

8 Tools that are going away (from the classroom). Assessment. Gamification of education. Inquiry in the Classroom. Inquiry in the Classroom. The Flipped classroom. Twitter in the classroom. Topics include: 6 Topics to teach every lesson. Class exit tickets. Class warm-ups. Digital note-taking.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. The presentation of material is adapted to students’ needs based on their responses to questions and tasks.

Trends 52