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Smartphones in the classroom: friend or foe?

Neo LMS

Besides making use of the apps, your students could use their phones to access your LiveBinders with podcasts, videos, and specific articles for their homework, or for extra credits. The first time I tried gamification with my students was during a seminar on green marketing and consumerism. And now, story time!

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14 Education Advancements in a Year

Ask a Tech Teacher

A 2014 study conducted for the Bill & Melinda Gates Foundation found many teachers felt learning in a seminar or workshop — what is commonly referred to as the “sit ‘n’ get” model of professional development — didn’t work for them. For ideas on how that is happening, check out this list of parents-as-partners articles.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

For this article, we scoured thousands of reputable digital tools to bring you the best digital tools for future-ready classrooms in 2022. KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification.

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8 Strategies To Help Students Ask Great Questions

TeachThought - Learn better.

This is part 2 of a short series (can two articles be considered a series?) A Socratic Discussion, which is also referred to as a Socratic Seminar, is a group learning strategy designed to support students in open-ended examination and extended critical thinking through dialogic terms. Paideia Seminar. The upside? From the (a?)

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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

To begin with some definitions, game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.

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Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. The publication is free to download, and contains interviews with global educators and administrators, and articles about global education policy, research, and practice. Thanks for sharing this, Javier!