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How Video Games Can Teach Reading Just as Well as Books

Edsurge

“Story-rich games like ‘ Gone Home ’ and ‘ What Remains of Edith Finch ’ can be analyzed for many of the same narrative characteristics found in traditional texts, such as setting, plot, character development, mood and tone,” he says.

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How to Use Metaverse: Awesome Augmented Reality and New Features

The CoolCatTeacher

They’ll see that first screen Immediately on their phone or tablet. I like to use Kanban Boards and Agile Software Development principles (something outside the scope of this article). A student can go into Metaverse and make an experience in just a few minutes.

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Digital classrooms

Learning with 'e's

We did not foresee the touch tablets and their rapid success in schools, nor did we predict the rapid rise of smart phones and apps, or the potential of augmented reality. As ever, your comments and views on this article are very welcome. Posted by Steve Wheeler from Learning with e's. Unported License.

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The Game Agency Creates Custom Game-Based Solutions To Help Complement Training Initiatives And Improve Learning Outcomes

The Game Agency

It comes with 8 games including the official Jeopardy! game licensed from Jeopardy! Productions and is playable on phones, tablets, and personal computers. Mobile and micro-learning are the future of corporate training and capitalize on learners’ ever shrinking attention spans.

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Learning Revolution Free Events - Hack Education with Audrey Watters - Common Sense Media's Graphite - @coolcatteacher Vicki Davis

The Learning Revolution Has Begun

Conference strands include Game-Based Learning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-Based Learning, and Professional Development.

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Digital classrooms

Learning with 'e's

We did not foresee the touch tablets and their rapid success in schools, nor did we predict the rapid rise of smart phones and apps, or the potential of augmented reality. As ever, your comments and views on this article are very welcome. What we do know is that the future will be very different from anything we can imagine right now.

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Learning for the Always-On Generation (Part 3)

EdNews Daily

In my previous article, Learning for the Always-On Generation, readers were introduced to several learning attributes of the digital generations. But at the same time, video games and digital technologies give kids immediate feedback for their efforts and quench their constant thirst for instant gratification.