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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

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How an LMS can help teachers keep older students engaged

Neo LMS

This can come in various shapes and forms, but education technology will always be in the mix. So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students.

LMS 258
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5 of the biggest education trends in 2024

eSchool News

The education industry has witnessed a rapid evolution in recent years , marked by new ideas and emerging technologies. In 2024, this momentum will continue, bringing forth new edtech, innovative teaching approaches, and inspiring learning spaces.

Trends 115
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Top e-learning trends to keep an eye on in 2020

Neo LMS

Top e-learning trends to keep an eye on in 2020. Edtech is developing at incredible rates, so educators need to be on a constant lookout for the current developments in order to create better learning environments for their students. Game-based learning. Artificial Intelligence (AI) in e-learning.

Trends 368
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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Once known for a learning game, the Redwood City, Calif.-based based company now touts itself as a provider of adaptive-learning technologies for educational content providers. But those days of designing games and content may be over. And to support its work, Kidaptive has raised $19.1

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ISTE 2015: 6 Tech Trends on Education's Horizon, 2015–2020

EdTech Magazine

Frank Smith The influence of 3D printing, adaptive learning technologies and wearable technologies in the classroom is growing.

Trends 150
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Common Sense Education Resources from ISTE 2015

Graphite Blog

Common Sense team members and certified educators presented on a range of practical and engaging ways to use specific technology tools for learning as well as our latest and greatest digital citizenship offerings. . And learn how to use CueThink to make math collaborative and social. But what games are good for classrooms?