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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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How an LMS can help teachers keep older students engaged

Neo LMS

So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students. Game-based learning. Adaptive learning. Conclusion.

LMS 258
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5 of the biggest education trends in 2024

eSchool News

In 2024, this momentum will continue, bringing forth new edtech, innovative teaching approaches, and inspiring learning spaces. This year, schools are directing their energy towards supporting teacher well-being and reengaging students through innovative learning spaces and edtech.

Trends 130
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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Once known for a learning game, the Redwood City, Calif.-based based company now touts itself as a provider of adaptive-learning technologies for educational content providers. But those days of designing games and content may be over. The company’s Adaptive Learning Platform works in a number of ways.

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Top e-learning trends to keep an eye on in 2020

Neo LMS

Top e-learning trends to keep an eye on in 2020. Edtech is developing at incredible rates, so educators need to be on a constant lookout for the current developments in order to create better learning environments for their students. Game-based learning. Artificial Intelligence (AI) in e-learning.

Trends 368
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KyEdRPG, Part One: Site Launch Announcement!

Adam Watson Edtech Elixirs

I have certainly expressed my passion for game-based learning several times in prior Edtech Elixirs entries.

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ISTE 2015: 6 Tech Trends on Education's Horizon, 2015–2020

EdTech Magazine

Frank Smith The influence of 3D printing, adaptive learning technologies and wearable technologies in the classroom is growing.

Trends 150