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How Asynchronous Tech Can Bridge the Digital Divide

eSchool News

Content is delivered through a combination of teachers and a vetted curated library of videos, podcasts, and eBooks and supports existing learning management systems, adaptive learning, and social-emotional programs.

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

Proponents of game-based learning have good reason to be optimistic—but also cautious. Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods. That’s still anyone’s guess.

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Two Edthena Partners Featured in National Broadband Imperative Report

Edthena

Earlier this month, the State Educational Technology Directors Association (SETDA) released their report, The Broadband Imperative II: Equitable Access for Learning. In it, education leaders advocate strongly for policymakers to increase broadband internet access in support of student learning.

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Jeff Bezos Wants to Go to the Moon. Then, Public Education.

Edsurge

And we’ve only seen the beginning—within the next few years, the company is poised to disrupt the healthcare market, become the market leader in online advertising, establish itself as a competitor to USPS, FedX and UPS, and provide global access to broadband internet through a network of satellites orbiting the planet… to name but a few examples.

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Four Takeaways from League Candidates for Superintendent of the Year

Digital Promise

In Pat Deklotz’s district in Wales, Wisconsin, students can help design their own learning; they can enroll in one of the district’s four dynamic and innovative charter schools, for example, or engage in curriculum that delivers instruction differently or closes skills gaps.

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Ed Tech News, a New Podcast, and the Hack Education Roundup!

The Learning Revolution Has Begun

Politics and Policies FCC Chairman Julius Genachowski announced Connect to Compete , a new non-profit initiative that brings private industry and the non-profit sector together to help expand broadband adoption and promote digital literacy. Valve , the company behind the video game hit Portal, is working on an educational game.

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How did edtech impact learning in 2023?

eSchool News

The platform provides teachers with on-demand guidance from a computerized coach as they self-reflect and comment on videos of their teaching. –Patty Hagan, Teaching and Learning Coach, St. Vrain, for example, we recently implemented the AI Coach by Edthena platform which uses artificial intelligence for instructional coaching.

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