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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

Can you discuss the design considerations that you made to ensure that the content in your curriculum is accessible to the diverse students that you’re trying to serve? Students are now at home, they might have to be caring for siblings and there’s access issues. Also there’s a game-based learning element to it.

STEM 180
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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

In addition to the language generated by the students themselves in their projects, I found that a huge amount of English was being generated as students shared tips, accessed online guides and built a common understanding. The game had given them a reason and a context, not only for using English, but also for activating 21st-century skills.

Wiki 145
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How PS1X in the Bronx Does Digital Citizenship

Graphite Blog

Regardless of their access to devices or internet at home, she aims to give students at PS1X Courtlandt School in the South Bronx, New York, the tools they need to thrive and succeed in a world of media and technology. Embrace the power of game-based learning.

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Summer Reads for Teachers

Graphite Blog

Affinity Online: How Connection and Shared Interest Fuel Learning. In this collection of in-depth case studies, cultural anthropologist Mizuno (Mimi) Ito and her colleagues shine a light on the positive ways kids are using new technologies to connect around shared interests, learn from one another, engage in creative production, and more.

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How ‘Dungeons & Dragons’ Primes Students for Interdisciplinary Learning, Including STEM

MindShift

In one striking example, educational researcher and teacher Alexandra Carter used a student-modified version of Dungeons & Dragons as the centerpiece of a yearlong program with a Grade 3 class that combined math, reading, writing, and social studies. “It The Benevolent Subversions of the Chaotic Good.

STEM 53
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Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

5) As with all gaming in my classes, students were asked to identify, fact, fiction and the methods used by the game designers to demonstrate key facts. Following the game and discussion, we investigated more about Ellis Island. In this final lesson we will publish our apps and test them with immigrant case studies.