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Age of Learning’s Latest Is a $100 Million Educational Game

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How much does it cost to build educational games with all the flair and polish of their commercial counterparts? $10 That’s roughly how much Age of Learning estimates it will have spent by the end of this year on “ Adventure Academy ,” a multiplayer online game to teach elementary- and middle-school age children subjects including math, social studies and language arts. The game, publicly available today, works on web browsers and iOS and Android mobile devices.

Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

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He envisioned a game-based educational platform used by teachers and students to learn about science and the environment. He had the staff, as many as 35 employees with experience in game and curriculum development. And he had interest from educators who wanted to try Planet3 in schools that included the Las Vegas area. He based the content on the Next Generation Science Standards , a multi-state effort at K-12 science education content completed in 2013.

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Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition

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Last December, following a Disney investment that valued the company at $376 million , the Oslo-based company made clear its intention to build a pipeline for acquisitions. For the first purchase in the company’s 8-year history, it will acquire Dragonbox , which offers a suite of math educational games, for $18 million in a cash-and-stock purchase. We reviewed the games several years ago.) Education Technology Mergers and Acquisitions Game-Based Learning

We Asked Teachers What They Want From Edtech. Here’s What They Said.

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From IBM’s test scoring machines in the 1930s to the Speak & Spells of the 70s, innovators and educators have been trying to improve education with technology for decades. But these efforts have fallen short of meaningfully transforming learning. Edtech initiatives that reduce teachers to the role of facilitator often overlook the important role the teacher plays in activating rich learning experiences for students. Additional Resources from eSpark Learning.

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. Utopian visions of learning are tempting, if for no other reason than they absolve us of accountability to create it right now, leading to nebulous romanticizing about how powerful learning could be if we just did more of X and Y. But the truth is, it’s becoming increasingly difficult to educate children in the face of such radical technological and pedagogical progression.

20 Questions Every Parent Should Ask Teachers

TeachThought - Learn better.

One of the most significant challenges facing formal education in the United States is the chasm separating schools and communities. While schools (hopefully) work to update themselves and the way students learn within them, many parents have to work with what’s available to them. Armed with some kind of answer–even a basic one–parents can then decide which non-superficial actions they can impart to truly support the learning of their child.