article thumbnail

What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

But as the company itself will tell you, it didn’t spring up overnight. While post-pandemic growth has slowed as schools resume in-person learning, the company is still flush with cash, reporting over $1 billion in revenue in the second quarter of 2021. You can use Zoom as a platform almost as your building blocks,” Barzso said.

article thumbnail

291: The Magic of Minecraft

The Thinking Stick

As a teacher, Mashfiq utilizes classroom gamification tools in order to support all of his students and make science more engaging. When the 2020-2021 virtual school year started, Mashfiq created an after school Minecraft Club in order for students to have a place to relax and de-stress through gaming during the pandemic.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

In 2021, edtech companies continued to connect students, educators and families all over the world, resulting in another record year of investments, mergers and acquisitions and global expansion like never before. Educators, students and caregivers are all making use of edtech to address the long-term impacts of the pandemic.

EdTech 218
article thumbnail

BoomWriter and Walch Education joins forces to provide world-class EdTech solutions

eSchool News

This puts the combined company on the map as the leading provider of applications supporting the core fundamentals of education. With so many start-ups in the EdTech industry there will be inevitable consolidation and lots of elimination of fledgling companies,” adds Chris Twyman, founder of BoomWriter. ABOUT BOOMWRITER MEDIA, INC.:

EdTech 104
article thumbnail

Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

For instance, Stanford University conducted its first VR course, canned ENGAGE, in 2021. Gamification . Advancement in digital technology has bought a lot of gamification features that can be added to eLearning modules. A lot of eLearning platforms are now offering gamification learning modules. Personalized Learning .

Trends 52
article thumbnail

n2y Nominated for Five CODiE Awards

N2Y

Winners will be announced during the CODiE Award Winner announcement celebrations , June 23, 2021. Nominated for Best Gamification in Learning, L 3 Skills ® is a fun, accessible, age‑appropriate educational game program for unique learners that helps build confidence practicing academic and life skills in a safe, immersive environment.

article thumbnail

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Research note: As Wall (2021) indicates, there is a definite connection between trauma and student behavior as well as student learning. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product.

Course 486