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?Why an iTunes Model for Online Learning Is Bad for Educators

Edsurge

As MOOCs surged in popularity from 2012 to 2015, universities, nonprofits, schools and companies all jumped into the game of developing online courses, and giving them away—often at the promise of no cost—to the world. Today, few higher-ed institutions are able to sustain the ongoing costs associated with producing and running MOOCs.

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Open all hours #EDEN15

Learning with 'e's

Martin Weller's keynote presentation at EDEN 2015 Conference was entitled 'The battle for open.' The synopsis reads: With the success of open access publishing, Massive open online courses (MOOCs) and open education practices, the open approach to education has moved from the periphery to the mainstream. Unported License.

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Stop Asking About Completion Rates: Better Questions to Ask About MOOCs in 2019

Edsurge

As an instructional designer who has been building MOOCs for the past five years, I’ve been asked this question more times than I count. MOOCs have been called abysmal , disappointing failures. The average completion rate for MOOCs (including the ones I design) hovers between 5-15 percent. This skepticism is not unwarranted.

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Worldwide, Online, and Free - The Library 2.013 Conference Starts Friday

The Learning Revolution Has Begun

There are eight conference strands covering a wide variety of timely topics, such as MOOCs, e-books, maker spaces, mobile services, embedded librarians, green libraries, doctoral student research, library and information center "tours," and more! We have 146 accepted conference sessions and ten keynote addresses.

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What these teens learned about the Internet may shock you!

The Hechinger Report

The Stanford initiative launched in 2015, joining a handful of recent efforts to help students contend with misinformation and fake news online—a problem as old as dial-up modems, but now supercharged by social media and partisan news bubbles.

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. The game was launched in July and despite mixed reviews, was downloaded some 10 million times the first week it was released.

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

You can read the series here: 2010 , 2011 , 2012 , 2013 , 2014 , 2015 , 2016 , 2017 , 2018 , 2019. The startup was later sold to Valore Education in 2015 , which was in turn acquired by Follett in 2016 , which in turn shut down the Boundless site in 2017. MOOCs are, no surprise, their own entry on this long list of awfulness.

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