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MinecraftEdu Creators Struggle to Find a Second Hit

Edsurge

Created in 2011 by Koivisto, Aleksi Postari, the current chief technology officer, and New York teacher Joel Levin, MinecraftEdu was a rare hit, in terms of a commercial game that found success in the classroom. The company creates a curriculum and lesson plans around each game and offers learning analytics, showing how games are being used.

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10Q: Martin Weller - the battle for open

Learning with 'e's

blogs, social media, learning objects, OERs, MOOCs, etc in this period. 2) You wrote a book on being a digital scholar in 2011. This is particularly true of the sort of learners you might want to reach with MOOCs (people who cannot access normal higher education for instance).

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The Stories We've Been Told (in 2017) about Education Technology

Hack Education

As concerns about “fake news” make clear, Silicon Valley’s influence also extends to how we access information and build knowledge; it extends to the stories we hear and share. Learning to Code. Education Data and Learning Analytics. The Top Ed-Tech Trends of 2011. The Maker Movement.

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

You can read the series here: 2010 , 2011 , 2012 , 2013 , 2014 , 2015 , 2016 , 2017 , 2018 , 2019. The real digital divide, this article contends, is not that affluent children have access to better and faster technologies. (Um, In 2011, Ning was acquired by “lifestyle” site Glam Media for around $150 million. Um, they do.)

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