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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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Discovery Education, Caterpillar Foundation, and Learning Undefeated Launch New Initiative to Inspire Next Generation of STEM Professionals

eSchool News

Classroom activities, play-inspired lessons, and phenomena-based videos exemplify how curiosity drives STEM solutions while empowering students to learn by doing and seeing. The content will equip students with the right skills and knowledge to pursue STEM careers at home, in the classroom, or wherever learning takes place.

STEM 74
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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

The Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University has been playing video games for four hours every day since 2003, solving puzzles and battling bosses in games such as Doom, Darksiders 2 and Uncharted 4. Gaming actually celebrates failure rather than punishing it.

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#40years of educational technology: Games

Learning with 'e's

By the end of the first decade of this new century, participatory elements of the Web had consolidated their hold, and the social technologies - social media, social games, social networks - were gaining momentum. It is the century, according to Zimmerman ( source ) where playfulness and gaming will define the era. Unported License.

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#40years of educational technology: Games

Learning with 'e's

By the end of the first decade of this new century, participatory elements of the Web had consolidated their hold, and the social technologies - social media, social games, social networks - were gaining momentum. It is the century, according to Zimmerman ( source ) where playfulness and gaming will define the era. Unported License.

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#40years of educational technology: Social media

Learning with 'e's

Not only do they share their blogs and videos, students also connect with experts and fellow students beyond the walls of the university and in so doing, they participate directly in the education discourse. Social media is one of the most versatile, and very personal technologies available to teachers. Unported License.

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Helping Others Along – Motivation Theory and the SAMR Model

techlearning

YouTube videos can be recorded (added to a playlist), played, fast-forwarded, rewound, they do not lose their quality and we can upload or own. A teacher’s efficacy belief is a judgment of his or her capabilities to bring about desired outcomes of student engagement and learning.4 New York: Free, 2003. & Birkeland, S.E.