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The Science Behind Spatial-Temporal Math

MIND Research Institute

Games have the potential to be perceived as an enjoyable and fun activity and, with that, might provide a preferred means to teach math (Bragg, 2003). and 0.31, respectively, for math scale scores on standardized state assessments. Journal of Research on Technology in Education , 52 (1), 79–94. and 0.35, respectively.

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"Digital Literacy & Fake News" Keynote Panelists Announced + First Sessions for Mini-Conference

The Learning Revolution Has Begun

We're excited to announce the keynote panelists for our our second of three Library 2.017 mini-conferences: "Digital Literacy + Fake News," which will be held online ( and for free ) on Thursday, June 1st, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). This is a free event, being held online. YouTube channel.

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This Neuroscientist Wants to Know Your Brain On Art—and How It Improves Learning

Edsurge

So I connected with people who run the Learning and the Brain conference and began to attend. My first book was in 2003 (1*), and that book was all about connecting research with effective teaching. At the time, our state test was based upon performance assessment, and learning the thinking skills framework.

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Final Schedule for Tomorrow's "Digital Literacy & Fake News" Mini-Conference - Plus Bonus

The Learning Revolution Has Begun

Tomorrow (Thursday, June 1st) is our second of three Library 2.017 mini-conferences: "Digital Literacy + Fake News," being held online ( and for free ) from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). Bryan will also give a closing keynote at the end of the three-hour mini-conference. and at the Library 2.0

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Virtual School Tips and Recommendations

The Thinking Stick

NCCE (Northwest Council For Computer Education) being our regional ISTE sponsored conference with somewhere around 1500 participants coming together each year to share and learn. I have had experience with “Going Virtual School” three times in my career and every time it was similar and yet different due to the technology we had.

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Use Design Thinking to Develop Critical Skills for a Global Economy

EdTechTeacher

In my determination to inject technology into the environment, I did not recognize that my own cognitive biases were limiting my ability to really see and experience the learning. The skill content of recent technological change: An empirical exploration. References. Levy, F., & Murnane, R. doi: 10.1162/003355303322552801.

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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

The Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University has been playing video games for four hours every day since 2003, solving puzzles and battling bosses in games such as Doom, Darksiders 2 and Uncharted 4. Gee: The first game I played was Adventures of the New Time Machine , in 2003.

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