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New Sony Digital Tools Will Help Promote Active Learning

EdTech Magazine

By Meghan Bogardus Cortez Projectors and a new collaboration tool could add flexibility to K–12 classrooms.

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Top K–12 Tech Tools for Teaching STEM

EdTech Magazine

At some schools, science, technology, engineering and math are being incorporated into the overall classroom curriculum in all grades, while others are creating courses designated for STEM learning. Makerspaces have also become a way to create easily accessible STEM learning opportunities. .

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Interactive Tabletop Shows Promise in Education

EdTech Magazine

By Meg Conlan A new Sony prototype projector transforms any surface into an interactive display, giving new meaning to the phrase “hands-on learning.”.

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Profile of Asbury Park (NJ) Superintendent Sancha Gray

techlearning

and students are thriving under innovative initiatives that include blended learning, tech-rich classrooms, and exposure to hope and opportunities for lifelong success. When we support parents’ learning, they create a culture of learning at home.” Just four years later, graduation rates have spiked 21.8%

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Edtech Bootstrapping 101: A Survival Story

Edsurge

Summer 2014 After 10 years in business, our tutoring company, SurePrep Learning goes under after the elimination of a federal tutoring program. As a former video game designer for Sony Playstation, I’m pretty sure this is going to be easy. We spend late nights learning its advertising algorithm and end up selling thousands of units.

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Can You Show Netflix in Class? Copyright for Teachers Made Simple

Edsurge

There are several resources out there to ensure learning and understanding without a worksheet. Check out books, including “Ditch the Textbook” by Matt Miller, the “Hacking Learning” series and “Teach Like a Pirate,” by Dave Burgess for more ways you can stop making copies of worksheets and make learning interactive.

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Five Ethical Considerations For Using Virtual Reality with Children and Adolescents

MindShift

Since humans learned to control fire, technology has proven to be a double-edged sword, and VR is no exception. All the major players, including Microsoft, Sony, Samsung, Google and an HTC and Valve partnership are jostling for the consumer headset market.