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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . “By making these concepts visual, tangible and responsive, we will make it easier for learners to develop skills in the same way they do when they learn a new sport or how to play an instrument.”. by Eli Zimmerman.

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TeachThought Podcast Ep. 93 Recognizing Learning And Growth With Open Badges

TeachThought - Learn better.

Links & Resources Mentioned In This Episode: Concentric Sky: web site, Facebook, LinkedIn, Twitter, YouTube Badgr, Twitter InstructureCon Gamification video Light at Play Wired Magazine:The Great Tech Panic: Robots Won’t Take All Our Jobs Octalysis: Complete Gamification Framework Edward Tufte – Data Visualization […].

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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Not to mention 3D printing, AR and robots! It’s OK if your class is not ready for the shiny new trend that pops up on your Twitter feed from time to time.

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Current Trends in Education

eSchool News

Platforms like X/Twitter, LinkedIn, and education-specific websites offer spaces for educators to share experiences, resources, and insights. Coding and Robotics Education: The emphasis on coding and robotics education fosters digital literacy and computational thinking. Platforms like Kahoot!

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Makerspace Starter Kit Updated

The Daring Librarian

I follow the Makey Makey guys on Twitter , too! You an start with just one Sphero Mini : The App-Controlled Robot Ball Photo by: Jenny of The Brick Castle "Little robot. Sphero Mini fits a huge experience into a tiny robot the size of a ping pong ball. Sure, you can can add lots more to a Robotics area in a Makerspace.

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Makerspace for Little or Nothing

The Daring Librarian

But what if we spend thousands of dollars on 3D printers, robotics, and other ephemera and it just ends up collecting dust? We’ve created cardboard arcades, robots, buildings, etc." -- Read the article for more! Graphic by @DianaLRendina Tech Take-Apart Robot Challenge Tech take-apart is a classic makerspace activity.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I was there for a few reasons, starting with having the fine opportunity to lead a pre conference workshop, followed by presenting on two panels, helping out with a Twitter component, and reconnecting with dozens of friends and colleagues. On Twitter several people, on site and out of country, praised open as a business model.