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Current Trends in Education

eSchool News

Platforms like X/Twitter, LinkedIn, and education-specific websites offer spaces for educators to share experiences, resources, and insights. Integrating arts into STEM subjects fosters creativity and innovation, preparing students for careers in a rapidly evolving technological landscape. Platforms like Kahoot!

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Makerspace for Little or Nothing

The Daring Librarian

But what if we spend thousands of dollars on 3D printers, robotics, and other ephemera and it just ends up collecting dust? Cardboard Tube STEM Activities and more! This is a Mommy blog that has lots of great STEM ideas! We’ve created cardboard arcades, robots, buildings, etc." -- Read the article for more!

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Makerspace Starter Kit Updated

The Daring Librarian

I follow the Makey Makey guys on Twitter , too! You an start with just one Sphero Mini : The App-Controlled Robot Ball Photo by: Jenny of The Brick Castle "Little robot. Sphero Mini fits a huge experience into a tiny robot the size of a ping pong ball. Sure, you can can add lots more to a Robotics area in a Makerspace.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. Facebook events.

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics.

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2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Mr. Mohamed Ramadan 9:00am (iEARN) Impact of STEM learning program on main stream education - Ms. GEC, You rock!

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Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Wednesday, October 15th at 7pm ISTE: STEM in K-5: Start Computational Thinking Early! Computational thinking is essential to STEM. View the presentations on-demand whenever it''s convenient.